![]() If you're new to the series get ready to die a lot. More depth than just a some new units here or there, which I appreciate a lot. All of this asymmetry creates an interesting strategic experience where each faction has its own style and flavor to it while also having their own unique gameplay mechanics. Rituals add an extra layer to this where factions might have the power to change the world to suit their faction better, whether it be a Troll player corrupting forests, a pyromancer burning down said forests, a Baron turning hamlets into motte and baileys, or even more apocalyptic scenarios where a Demonologist opens a portal to inferno, releasing its armies into the main plane of Elysium. It creates an interesting experience where even the act of exploring the map can be completely different for each faction, and there's also some fun overlap where multiple factions want the same type of tile. An ancient forest tile might be useful for a Troll or Druid player but is a nuisance to most other factions for example. New factions are always nice too, CoE has a very interesting balance where factions play completely different from one another, in what map features they find value from, gameplay mechanics, and what your goals are. Hope we see some more sites as well, at some point you'll have seen everything the game has to offer and it loses its mystique a bit, but with some more content to spread around the game world this can be alleviated a bit. As it was in 4 they were, for most factions, a fun endgame challenge to pursue. I'm sure this was done for multiplayer balance concerns, where a faction with easy access to a plane could start an empire there while factions unable to access the plane in question could be left helpless, but hopefully they can find a solution that'll make them more interesting since a lot of the game's interesting concepts resides in these planes. They're all filled with deadly enemies and usually the most you get for slaying them is some miniscule resource income site or a fort. ![]() 4 had the issue mentioned in the comments here where the other planes are there, sure, but from a strategic perspective exploring them is not very rewarding. I'd say a lot of the fun of CoE comes from the asymmetry of the factions and exploring the world, and I hope in 5 they add some more incentive to explore the planes a bit. It's not too often we see passion projects of this depth and scale see market in this niche either.ĭominions 5 is one of the best PBEM games ever made imo, and the CoE series is a more compact 4x+roguelike mashup of Dominions. The games are on the pricey side for indie passion projects but the devs are great at supporting their games and community, definitely deserving of the support I'd argue. They reuse a lot of art assets but the pool they draw from has been worked on for decades now and has seen steady improvement over time. The visuals aren't amazing but their spritework grows on you, especially paired with the great worldbuilding their games do tying human history, mythology, and Tolkien/DnD-style fantasy in one nice package. If you're interested in fantasy strategy games and you have the patience to learn the UI/systems of their games they are well worth the time and money. Super excited for this, glad we're finally seeing some more work from Illwinter. Granted, this last example I have yet to manage it, more often I just takes the easier option of making the emperor god the usual way on Elysium and go for a more traditionnal and shorter objective. Then the objective become making my emperor into a god and coquering the rest of the underworld with him. So in those games once handled the other players I can then work toward some goal I fixed myself, something like conquering one specific elemental plane, or killing all demons, or modding my faction to give me the senator and a necromancer to try to capture the underworld mirror of the capital, bring the senator there using a planar swap from my ghost king/lich necromancer, so that he can do the ritual upgrading him from senator to emperor in the underworl so I get the variant emperor (according to the wiki, it's slightly different than the emperor you get by doing the ritual in the normal capital). I like to play scenarios against the map where I make sure that one of the other players will be left alone (vanilla a dwarf player where you killed every of his heros except for his starting immobile dvala and tool control of all his ressources nodes so the dvala can only continue spawning dwarves that won't be able to leave, but there is a very good mode that give every factions some immobile and immortal defenders that make this tactic viable with other factions as long as their starting stronghold don't provide them with gold to buy commanders, for example the troll king)
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